Ages of Wonder by Julie E. Czerneda, Rob St. Martin

By Julie E. Czerneda, Rob St. Martin

Nineteen tales of delusion and magic throughout the centuries

Here are nineteen unique tales of fable, magic, and the creatures of myth, as obvious via diverse old eras— from the Age of Antiquity to the Age of Sails, the Colonial Age, the Age of Pioneers, the Pre-Modern Age, and the Age to come...

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Extra resources for Ages of Wonder

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This area is the territory of a group of cave dwellers, often raided by the Kawibusas. These people are basically hostile and exceptionally alert because of this. However, they will not necessarily attack the adventurers unless the latter enter their home area, the "X" hex in the general area. After an initial volley of spears, lower-level hunters work to the flanks while the higher-level ones loose another volley. Melee with clubs then takes place (these weapons do damage equal to morning stars with standard bonuses for strength).

Remember that this daemon has 100% resistance to 1st-level spells cast at up to 11th experience level, 95% to 2nd, etc. Be sure to check for this anytime a spell is used against it. Actual direction cannot be given, but this creature will use its most effective spell attack forms initially. If these fail to bring good results, the wall and symbol combination might be employed to weaken the party. Protective spells will be cast immediately, of course, and if there is opportunity, a mirror image followed by shape change so that there might suddenly be many who look exactly like one of the party members!

The spell-like powers of the six mezzodaemons are: Comprehend Languages, Detect Magic, Detect Invisibility, Read Magic, ESZ: Invisibility, Levitate, Dimension Door ( 2 maximum), Passwall (4 maximum), Polymorph Self (4 maximum, 1used already), Solar’s Magical Items: two-handed sword + 5 (dancing), + 12 (total + 11to hit and + 1 7 damage), 36“ range long bow with seven arrows of daemon slaying and 1 arrow of slayingfor each character type ( + 3, + 5, + 6 = + 14 to hit). * Spell-like power usable with no limitation unless so indicated.

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