Age of Sail ll: Prima Official Strategy Guide by Prima Temp Authors, Talonsoft Inc.

By Prima Temp Authors, Talonsoft Inc.

Wage campaigns and stay history!

Grab a replica of Age of Sail II: Prima's reliable method Guide ahead of you command your ships to victory. Prima's advisor may help you capitan the main memorable send in background, providing you Prima's aid. Prima's legit method advisor give's you:

• A primary thesaurus of naval phrases for specialist send navigation and management
• unique details on send layout for identity of enemy and allied ships
• powerful education counsel for professional seamen and landlubbers alike
• serious naval thoughts for a hundred old missions
• pointers on surviving conflict in single-player mode and multiplayer mode

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Additional info for Age of Sail ll: Prima Official Strategy Guide

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A well-trained crew could put full sails on a battleship in only six minutes, navigating the yards quickly, often running along them to make better time and dropping onto footropes below. Fitness was key: The obstacles aboard a ship often required strength and agility to negotiate. Crewmen regularly practiced scaling ropes, masts, and yards to keep in shape in port, but no amount of practice could prepare a sailor sufficiently for climbing at night, in a gale, or on icy ropes. Only experience under such conditions seasoned these crewmen, and experienced sailors were in great demand.

The line formation concentrates maximum firepower by giving all ships a clear line of fire while providing mutual support. Because maintaining the line formation is difficult during complicated maneuvers, it requires some planning. Breaking up a line often makes the difference between victory or defeat. Novice players often try opportunity maneuvers, such as detaching a ship to obtain a rake. This usually results in the detached ship being left far behind and out of the action, or in its being overwhelmed by a much larger force of enemy ships.

Spars could pivot on their masts. spar deck: The upper deck between a ship’s forecastle and its quarterdeck. On most ships, this deck was mostly open, except for walkways, and was used to secure boats and store spare spars. By the end of the game’s time period, many ships, especially frigates, had continuous spar decks that became, for all intents and purposes, additional gun decks. splicing: The mode for uniting the ends of two ropes. com 29 Prima’s Official Strategy Guide spring (1): Anchoring on springs was to anchor with the ability to turn the ship; before letting go the anchor, a smaller cable or hawser was passed out of a stern or quarter port and taken outside the ship forward to be bent (fastened) to the ring of the bower anchor before dropping it.

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