A Shiver of Light (Merry Gentry, Book 9) by Laurell K. Hamilton

By Laurell K. Hamilton

I am Princess Meredith NicEssus. criminal identify Meredith Gentry, simply because “Princess” seems to be so pretentious on a driver’s license. i used to be the 1st faerie princess born on American soil, yet I wouldn’t be the single one for a lot longer...

Merry Gentry, ex–private detective, now full-time princess, knew she used to be descended from fertility goddesses, but if she discovered she used to be approximately to have triplets, she started to comprehend what that may suggest. Infertility has plagued the excessive ranks of faerie for hundreds of years. Now nobles of either courts of faerie are coming to courtroom Merry and her males, at their domestic in exile within the Western Lands of la, simply because they're going to do whatever to have infants in their own.

Taranis, King of sunshine and phantasm, is a extra harmful challenge. He attempted to seduce Merry and, failing that, raped her. He’s utilizing the human courts to sue for visitation rights, claiming that one of many infants is his. And although Merry understands she was once already pregnant while he took her, she can’t end up it.

To store herself and her infants from Taranis she is going to use the main risky powers in all of faerie: a god of demise, a warrior often called the Darkness, the Killing Frost, and a king of nightmares. they're her fans, and her dearest loves, and they're going to face down the could of the excessive courts of faerie—while attempting to continue the struggle from spreading to blameless people in l. a., who're at risk of turning into collateral harm.

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Extra resources for A Shiver of Light (Merry Gentry, Book 9)

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This area is the territory of a group of cave dwellers, often raided by the Kawibusas. These people are basically hostile and exceptionally alert because of this. However, they will not necessarily attack the adventurers unless the latter enter their home area, the "X" hex in the general area. After an initial volley of spears, lower-level hunters work to the flanks while the higher-level ones loose another volley. Melee with clubs then takes place (these weapons do damage equal to morning stars with standard bonuses for strength).

Remember that this daemon has 100% resistance to 1st-level spells cast at up to 11th experience level, 95% to 2nd, etc. Be sure to check for this anytime a spell is used against it. Actual direction cannot be given, but this creature will use its most effective spell attack forms initially. If these fail to bring good results, the wall and symbol combination might be employed to weaken the party. Protective spells will be cast immediately, of course, and if there is opportunity, a mirror image followed by shape change so that there might suddenly be many who look exactly like one of the party members!

The spell-like powers of the six mezzodaemons are: Comprehend Languages, Detect Magic, Detect Invisibility, Read Magic, ESZ: Invisibility, Levitate, Dimension Door ( 2 maximum), Passwall (4 maximum), Polymorph Self (4 maximum, 1used already), Solar’s Magical Items: two-handed sword + 5 (dancing), + 12 (total + 11to hit and + 1 7 damage), 36“ range long bow with seven arrows of daemon slaying and 1 arrow of slayingfor each character type ( + 3, + 5, + 6 = + 14 to hit). * Spell-like power usable with no limitation unless so indicated.

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